• Fridrich

  • This is the most popular system for speedcubing. Invented by Jessica Fridrich in the 1980s. Click here for my version of it.
    Gist: Cross, F2L, OLL, PLL

  • Petrus

  • Invented by Lars Petrus, who placed 4th in the 1st Rubik's Cube World Championships in 1982.
    Gist: 2X2X2 block, extend to 2X2X3 block, twist the remaining edges (6 of them), COLL, ELL

  • Heise

  • A relatively new system invented by Ryan Heise.
    Gist: F2L with one slot unsolved, last F2L edge and orient LL edges, Permute edges and 2 corners, Remaining LL

  • ZB

  • Invented by Ron van Bruchem and Zbigniew Zborowski. Highly advanced LBL system with lots of algs to memorize (too many in fact :P).
    Gist: Extended cross, 2 more F2L pairs, insert last F2l pair and flip LL edges simultaneously, LL

  • VH

  • Invented by Lars Vandenberg and Dan Harris. A simpler version of the ZB method. Algorithms are a subset of the ZB method.
    Gist: Cross, 3 F2L pairs, pair up last F2L pair, insert last F2L pair and flip LL edges simultaneously, COLL, ELL

  • Minh Thai

  • Invented by the 1st Rubik WC world champion, who set the first world record of 22.95 seconds. This is a corners-first method.
    Gist: Orient D-corners, Orient U-corners, Permute Corners, 3 D-edges, 3 U-edges, Complete either the remaining D or U edge, Put in last edge while orienting M-edges, Permute M-edges and centers.

  • Marc Waterman

  • Marc Waterman average 16.4 seconds with this method. This is a highly optimized Corners-First system.

  • Roux Method

  • Invented by Gilles Roux. Hybrid of corners first and layer-by-layer method. Relatively new method I would say.
    Gist: Build a 1X2X3 block, Build an opposite 1X2X3 block, CLL, Solve remaining edges (6 of them) and 4 M-centers

  • David J Salvia's Method

  • Invented by David. Flexible method.
    Gist: F2L (Place two edge pieces, Place four corners on the first level, Place the other two edges on the middle level, Place the four edges of the first level), CLL+ELL